F&S Fell & Sell GuideVerified for the current build
P1 · Temporary Launch Problems

Fell & Sell Bugs & Fixes: Current Patch, IL2CPP, Saves, Dungeon Stuck

A troubleshooting hub for Fell & Sell: which bugs are already patched in Ver. 1.7.1, which were fixed across 1.6.x and 1.7.x, and what difficulty settings changed.

CURRENT BUILD VERIFIED + COMMUNITY REPORTED
Verified 2026-09-24 · Public branch after Ver. 1.7.1 (Sep 23, 2026)

Fell & Sell launch patch timeline

Current-build shop interior screenshot from Fell & Sell

Fell & Sell shipped fast patches immediately after launch, so troubleshooting advice goes stale quickly. Before using an old workaround, check whether the bug has already been fixed.

Fixed in Ver. 1.0.2

The Aug 26 patch fixed:

Fixed in the Aug 27 major update

The next major update added or fixed:

Failed to load IL2CPP

The developer’s current troubleshooting advice is to check antivirus/security software and verify game files through Steam. Their suggested sequence is:

  1. Check Windows Security or third-party antivirus quarantine/history.
  2. Add the Fell & Sell installation folder as an exclusion if the security tool is blocking game files.
  3. In Steam, open Properties → Installed Files → Verify integrity of game files.

Important: at least some players reported that the antivirus/exclusion advice did not fix their post-update IL2CPP error. So this is an official first-line workaround, not a guaranteed solution.

Save problems

The developer has a pinned save-system thread and says backup saves are available for investigation/recovery. If you have a serious save issue, preserve the affected files before repeatedly overwriting the save with new sessions.

Shop floor close-up used here as a stable current-build context image

Still seeing an old fixed bug?

If a dungeon is blocked or the Quest Board is empty on a fully updated build, treat it as a regression. Include the build, save behavior, and exact steps when reporting it. That is much more useful than a generic “game broken” post.

Sources

Fixed in Ver. 1.4.2 and 1.4.3

If you hit any of these, they are already patched — update rather than work around them:

Changed behaviour you may mistake for a bug

Two 1.4.2 changes are easy to read as faults:

Fixed in Ver. 1.6.x and 1.7.x

If you are still troubleshooting against 1.4.3 advice, these are the newer fixes:

Difficulty levels changed what “bugs” mean

Since 1.6.0 the game ships three difficulty settings (Easy / Medium / Hard) that must be changed in the Village. If enemies feel faster, lunge, or combo you on Medium or Hard, that is the selected difficulty rather than a broken build. On Easy you keep equipped weapons and armor on death — inventory loot is still lost.

Reading the pricing warning

Since 1.4.2 the price text turns red when you exceed the acceptable price by 10% to 33%. Red is the signal that customers will start refusing the item, not a cosmetic flourish.