F&S Fell & Sell GuideVerified for the current build
P1 · Current Version / Updates

Fell & Sell Current Version, Patch Notes & Game Status

Fell & Sell current version tracker: Ver. 1.7.1 hotfix, 1.7.0 weapon hot-swapping and the new armor formula, 1.6.0 difficulty settings, the Sep 18 Dungeon Update, and which earlier advice went stale.

OFFICIAL + SOURCE-BACKED; beta changes excluded
Verified 2026-09-24 · Public branch after Ver. 1.7.1 (Sep 23, 2026)

Launch-week Fell & Sell patch timeline

Current version context image showing the player shop area

Fell & Sell changed quickly during its first 48 hours. That matters because dungeon, inventory, Quest Board and controller advice from launch day can already be stale.

Current public baseline

As checked on Aug 29, SteamDB lists build 24975315 on the public branch, updated Aug 27. SteamDB also lists a separate beta branch with a warning that it may cause lost progress or broken saves. This site treats the public branch as the player-facing baseline and does not turn beta-only changes into guide facts.

Aug 26 — Ver. 1.0.1

This hotfix focused on the demo-player furniture reward, high-stat HUD bars, FOV settings and localization.

Aug 26 — Ver. 1.0.2

This was the important dungeon patch. It fixed blocked procedural passages, freezes when loading a floor, overloaded weapon swaps, equipment stacks and several settings issues. It also made opened doors stay open — a small change that became the best available route-memory tool in a game without a normal mini-map.

Aug 27 — major fixes / Build 24975315

SteamDB records the Aug 27 update as build 24975315. It added full controller support, auto pickup and full key rebinding, while fixing Quest Board, save, scene/shop-building and locked-cell issues.

Aug 31 — Dungeon Map + Inventory Sorting

Official notes: a HUD dungeon minimap, full map on \, and one-button inventory sorting. Storage-chest safeguards also shipped. Launch-week “no mini-map” advice is stale. See the Dungeon guide.

Sep 3 — languages and optimization

Official notes: full support for Danish, Dutch, Italian, Norwegian and Swedish. Performance work across village, forest and dungeon maps. Brightness/gamma and extra quality (including SSAO) settings. This is not a gameplay systems patch.

Sep 4 — Shop Update

Official SHOP UPDATE (first roadmap beat). Launch-week “wall the door with tables so NPCs ghost through” advice is stale.

Official Shop Update announcement art

New properties:

Official Shop Update property art

NPC pathfinding:

Sep 5 — Ver. 1.4.2 pricing help + NPC AI

Follow-up hotfix:

Quest Board lower panel close-up, representing current-build UI context

Why version labels appear inconsistent

The Steam discussion index has also shown a pinned title referring to “Major Fixes - build 1.1.0.” The official announcement itself is titled “Gamepad Support + Major Fixes!” and SteamDB identifies the depot build as 24975315. Rather than guess which public-facing semantic version the developer intends long-term, this site identifies the current evidence by date and SteamDB build.

That is deliberate: a build number is less ambiguous than inventing a version label.

Sources

Sep 5 — Ver. 1.4.2 (pricing cues, one-click checkout)

The follow-up to the big Shop Update targeted two things: knowing what to charge, and serving customers faster.

The pricing visual cue and the auto-adjustment interact: after the patch your overpriced stock is normalised once, and the red text is what tells you when you are drifting back into the danger band.

Sep 7 — Ver. 1.4.3 (queueing, QuestBoard, furniture prices)

What this means for advice written before Sep 5

Sep 18 — Dungeon Update (live)

The official Dungeon Update is on the public branch. This is the second roadmap beat after the Shop Update, not a hotfix.

See the Dungeon guide for how this changes when to leave a floor.

Sep 21 — Ver. 1.6.0 (difficulty settings, magic balance, Elite regen nerf)

The apology patch. The Dungeon Update made the game too punishing for a large part of the community, so 1.6.0 added selectable difficulty levels. You must return to the Village for a difficulty change to apply.

Also in this patch: magic area of effect increased for crowd control, Elite health regeneration nerfed from 10% to 5% per second, slightly increased common material drop chances, the right-mouse-button quick price change restored when placing goods on counters, and the Armor stat renamed to Damage Reduction to make its effect clearer.

Sep 22 — Ver. 1.6.1 (staff projectile fix)

A single-issue hotfix: staff projectiles no longer collide with doorframes or get blocked when shooting through doorways.

Sep 23 — Ver. 1.7.0 (weapon hot-swapping, minimap enemies, armor formula)

The quality-of-life pass, and it changes combat maths as well as convenience:

Sep 23 — Ver. 1.7.1 (Grandma’s letter, credits)

Quick follow-up hotfix: the credits are now in the main menu, and the Level 16 boss in Dungeon+ no longer drops Grandma’s letter — the item belongs to its intended progression, not the endgame boss drop table.