Fell & Sell Current Version & Patch Notes Tracker
The launch-week version history, what changed in 1.0.1 and 1.0.2, and the public-branch build this site uses as its guide baseline.

Fell & Sell changed quickly during its first 48 hours. That matters because dungeon, inventory, Quest Board and controller advice from launch day can already be stale.
Current public baseline
As checked on Aug 29, SteamDB lists build 24975315 on the public branch, updated Aug 27. SteamDB also lists a separate beta branch with a warning that it may cause lost progress or broken saves. This site treats the public branch as the player-facing baseline and does not turn beta-only changes into guide facts.
Aug 26 — Ver. 1.0.1
This hotfix focused on the demo-player furniture reward, high-stat HUD bars, FOV settings and localization.
Aug 26 — Ver. 1.0.2
This was the important dungeon patch. It fixed blocked procedural passages, freezes when loading a floor, overloaded weapon swaps, equipment stacks and several settings issues. It also made opened doors stay open — a small change that became the best available route-memory tool in a game without a normal mini-map.
Aug 27 — major fixes / Build 24975315
SteamDB records the Aug 27 update as build 24975315. It added full controller support, auto pickup and full key rebinding, while fixing Quest Board, save, scene/shop-building and locked-cell issues.

Why version labels appear inconsistent
The Steam discussion index has also shown a pinned title referring to “Major Fixes - build 1.1.0.” The official announcement itself is titled “Gamepad Support + Major Fixes!” and SteamDB identifies the depot build as 24975315. Rather than guess which public-facing semantic version the developer intends long-term, this site identifies the current evidence by date and SteamDB build.
That is deliberate: a build number is less ambiguous than inventing a version label.