Fell & Sell, without the launch-day guesswork.
Dungeon risk, shop pricing, decoration stacking, crafting decisions and bug fixes — separated into what is confirmed, what changed, and what still needs proof.
Is Fell & Sell multiplayer? No — the current public build is single-player only; the Steam store lists Single-player. Multiplayer & co-op facts →
Guides built around real player pain
Short-answer questions are merged into the FAQ. A page exists only when the intent is big enough to deserve one.
Fell & Sell Beginner Guide: Your First Safe Profit Loop
The main Fell & Sell guide for new players: a current-build route from the first dungeon trip to your first reliable sales cycle, with launch-week traps that cost the most time.
Fell & Sell Tips: 12 Early-Game Habits Players Learn the Hard Way
The best Fell & Sell tips for the early game: what to bank, when to leave the dungeon, how to read shop feedback, and layout mistakes that quietly waste a run.
Fell & Sell Decoration Bonuses: Stacking, Comfort & Prestige
What is confirmed about decoration stacking, the demo-era max-bonus change, Comfort, Prestige, and why old stacking advice can now be wrong.
Fell & Sell Shop Pricing & Profit Guide
How supply, demand, Prestige and decoration bonuses fit together — plus a practical way to test prices without inventing a fake universal formula.
Fell & Sell Crafting Guide: What to Craft, Keep or Sell
A current-build crafting strategy for deciding when materials should become gear, shop stock, decorations, or saved inputs.
Fell & Sell Dungeon Guide: Navigation, Risk & When to Leave
How to use the dungeon minimap and open-door route memory, then decide when a haul is worth banking instead of pushing the next floor.
Fell & Sell Quest Board Guide: Rewards, Bugs & Current Fixes
What the Quest Board does, why it is worth checking after expeditions, and which empty-board/reward-loss bugs were fixed after launch.
Fell & Sell Current Version, Patch Notes & Game Status
Fell & Sell current version tracker: Ver. 1.7.1 hotfix, 1.7.0 weapon hot-swapping and the new armor formula, 1.6.0 difficulty settings, the Sep 18 Dungeon Update, and which earlier advice went stale.
Fell & Sell Bugs & Fixes: Current Patch, IL2CPP, Saves, Dungeon Stuck
A troubleshooting hub for Fell & Sell: which bugs are already patched in Ver. 1.7.1, which were fixed across 1.6.x and 1.7.x, and what difficulty settings changed.
Fell & Sell Item Prices: Current Observed-Data Tracker
A versioned, evidence-first tracker for Fell & Sell item prices: confirmed pricing inputs now, exact item rows only after current-build observations.
Fell & Sell Recipes: Verified Recipe-Data Tracker
What is currently verified about Fell & Sell crafting recipes, rarity, and unlock evidence — with exact ingredients held at VERIFY until current-build rows are captured.
Fell & Sell Materials: Current Source Tracker
A strict current-build tracker for Fell & Sell materials and ingredient sources. It records what is confirmed, and leaves named-source questions at VERIFY rather than guessing.
Fell & Sell Weapons: Verified Categories, Not a Tier List
The weapon categories current official achievement evidence confirms in Fell & Sell, plus the stats and build questions that still require verification.
Fell & Sell Bloodstone Greatsword / Sword in the Stone: What Is Verified
Fell & Sell Bloodstone Greatsword guide: what the sword-in-the-stone encounter gives, what Bloodstone items do, and why the exact pull requirement is still unverified.
Fell & Sell Achievements: The 97-Achievement Progression Roadmap
How the 97 Steam achievements reveal the game’s real progression tracks: crafting, trading, weapons, dungeon floors, Prestige, Comfort and boss milestones.
Fell & Sell Demo Rewards & Full-Game Differences
What the demo proved, what changed before release, and the special furniture reward fixed in Ver. 1.0.1.
Fell & Sell FAQ: Multiplayer, Mods, Controller, Map, Demo, Platforms
Short current-build answers to the most searched Fell & Sell questions: multiplayer, mods, controller, map, demo, platforms, achievements and more.
Fell & Sell Mods & Steam Workshop Support
Does Fell & Sell support mods or Steam Workshop? We checked the official Steam features list. The current build has no mod support or Steam Workshop integration.
Fell & Sell Multiplayer & Co-op: What the Store Page Actually Says
Does Fell & Sell have multiplayer or co-op? We checked the official Steam store features and developer tags. The current build is single-player only.
What this site refuses to fake
Supply, demand, Prestige and decorations are confirmed. Their exact math is not.
Recipe tables stay in VERIFY until current-build ingredients can be sourced row by row.
The encounter is real. The exact Bloodstone Greatsword pull condition is still unverified.