F&S Fell & Sell GuideVerified for the current build
Fell & Sell shop interior with customer tables
Current-build player guide

Fell & Sell, without the launch-day guesswork.

Dungeon risk, shop pricing, decoration stacking, crafting decisions and bug fixes — separated into what is confirmed, what changed, and what still needs proof.

Is Fell & Sell multiplayer? No — the current public build is single-player only; the Steam store lists Single-player. Multiplayer & co-op facts →

97
Steam achievements
24975315
Public-branch build observed Aug 29
PARTIAL
Price, recipe, material & weapon trackers
Aug 29
Last source re-check
Solve the problem you have now

Guides built around real player pain

Short-answer questions are merged into the FAQ. A page exists only when the intent is big enough to deserve one.

P0 · Persistent Gameplay Help

Fell & Sell Beginner Guide: Your First Safe Profit Loop

The main Fell & Sell guide for new players: a current-build route from the first dungeon trip to your first reliable sales cycle, with launch-week traps that cost the most time.

Verified 2026-09-24
P0 · Persistent Gameplay Help

Fell & Sell Tips: 12 Early-Game Habits Players Learn the Hard Way

The best Fell & Sell tips for the early game: what to bank, when to leave the dungeon, how to read shop feedback, and layout mistakes that quietly waste a run.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Decoration Bonuses: Stacking, Comfort & Prestige

What is confirmed about decoration stacking, the demo-era max-bonus change, Comfort, Prestige, and why old stacking advice can now be wrong.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Shop Pricing & Profit Guide

How supply, demand, Prestige and decoration bonuses fit together — plus a practical way to test prices without inventing a fake universal formula.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Crafting Guide: What to Craft, Keep or Sell

A current-build crafting strategy for deciding when materials should become gear, shop stock, decorations, or saved inputs.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Dungeon Guide: Navigation, Risk & When to Leave

How to use the dungeon minimap and open-door route memory, then decide when a haul is worth banking instead of pushing the next floor.

Verified 2026-09-24
P0 · Persistent Gameplay Help + Current Fix

Fell & Sell Quest Board Guide: Rewards, Bugs & Current Fixes

What the Quest Board does, why it is worth checking after expeditions, and which empty-board/reward-loss bugs were fixed after launch.

Verified 2026-08-29
P1 · Current Version / Updates

Fell & Sell Current Version, Patch Notes & Game Status

Fell & Sell current version tracker: Ver. 1.7.1 hotfix, 1.7.0 weapon hot-swapping and the new armor formula, 1.6.0 difficulty settings, the Sep 18 Dungeon Update, and which earlier advice went stale.

Verified 2026-09-24
P1 · Temporary Launch Problems

Fell & Sell Bugs & Fixes: Current Patch, IL2CPP, Saves, Dungeon Stuck

A troubleshooting hub for Fell & Sell: which bugs are already patched in Ver. 1.7.1, which were fixed across 1.6.x and 1.7.x, and what difficulty settings changed.

Verified 2026-09-24
P0 · Persistent Gameplay Data

Fell & Sell Item Prices: Current Observed-Data Tracker

A versioned, evidence-first tracker for Fell & Sell item prices: confirmed pricing inputs now, exact item rows only after current-build observations.

Verified 2026-08-29
P0 · Persistent Gameplay Data

Fell & Sell Recipes: Verified Recipe-Data Tracker

What is currently verified about Fell & Sell crafting recipes, rarity, and unlock evidence — with exact ingredients held at VERIFY until current-build rows are captured.

Verified 2026-08-29
P0 · Persistent Gameplay Data

Fell & Sell Materials: Current Source Tracker

A strict current-build tracker for Fell & Sell materials and ingredient sources. It records what is confirmed, and leaves named-source questions at VERIFY rather than guessing.

Verified 2026-08-29
P0 · Persistent Gameplay Data

Fell & Sell Weapons: Verified Categories, Not a Tier List

The weapon categories current official achievement evidence confirms in Fell & Sell, plus the stats and build questions that still require verification.

Verified 2026-09-24
P0 · Persistent Gameplay Help

Fell & Sell Bloodstone Greatsword / Sword in the Stone: What Is Verified

Fell & Sell Bloodstone Greatsword guide: what the sword-in-the-stone encounter gives, what Bloodstone items do, and why the exact pull requirement is still unverified.

Verified 2026-08-29
P1 · Completion / Persistent Gameplay Help

Fell & Sell Achievements: The 97-Achievement Progression Roadmap

How the 97 Steam achievements reveal the game’s real progression tracks: crafting, trading, weapons, dungeon floors, Prestige, Comfort and boss milestones.

Verified 2026-08-29
P1 · Demo / Version Difference

Fell & Sell Demo Rewards & Full-Game Differences

What the demo proved, what changed before release, and the special furniture reward fixed in Ver. 1.0.1.

Verified 2026-08-29
P1 · FAQ / Consolidated Short Answers

Fell & Sell FAQ: Multiplayer, Mods, Controller, Map, Demo, Platforms

Short current-build answers to the most searched Fell & Sell questions: multiplayer, mods, controller, map, demo, platforms, achievements and more.

Verified 2026-08-29
P1 · Technical / Expectation

Fell & Sell Mods & Steam Workshop Support

Does Fell & Sell support mods or Steam Workshop? We checked the official Steam features list. The current build has no mod support or Steam Workshop integration.

Verified 2026-09-01
P1 · Technical / Expectation

Fell & Sell Multiplayer & Co-op: What the Store Page Actually Says

Does Fell & Sell have multiplayer or co-op? We checked the official Steam store features and developer tags. The current build is single-player only.

Verified 2026-09-01
Data before calculator

What this site refuses to fake

Exact price formula

Supply, demand, Prestige and decorations are confirmed. Their exact math is not.

Full recipe database

Recipe tables stay in VERIFY until current-build ingredients can be sourced row by row.

Sword-in-stone requirement

The encounter is real. The exact Bloodstone Greatsword pull condition is still unverified.