F&S Fell & Sell GuideVerified for the current build
Fell & Sell shop interior with customer tables
Current-build player guide

Fell & Sell, without the launch-day guesswork.

Dungeon risk, shop pricing, decoration stacking, crafting decisions and bug fixes — separated into what is confirmed, what changed, and what still needs proof.

97
Steam achievements
24975315
Public-branch build observed Aug 29
PARTIAL
Price, recipe, material & weapon trackers
Aug 29
Last source re-check
Solve the problem you have now

Guides built around real player pain

Short-answer questions are merged into the FAQ. A page exists only when the intent is big enough to deserve one.

P0 · Persistent Gameplay Help

Fell & Sell Beginner Guide: Your First Safe Profit Loop

A current-build route from the first dungeon trip to your first reliable sales cycle, with the launch-week traps that cost new players the most time.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Decoration Bonuses: Stacking, Comfort & Prestige

What is confirmed about decoration stacking, the demo-era max-bonus change, Comfort, Prestige, and why old stacking advice can now be wrong.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Shop Pricing & Profit Guide

How supply, demand, Prestige and decoration bonuses fit together — plus a practical way to test prices without inventing a fake universal formula.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Crafting Guide: What to Craft, Keep or Sell

A current-build crafting strategy for deciding when materials should become gear, shop stock, decorations, or saved inputs.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Dungeon Guide: Navigation, Risk & When to Leave

How to navigate procedurally generated floors without a mini-map, use opened doors as route memory, and decide when a haul is worth banking.

Verified 2026-08-29
P0 · Persistent Gameplay Help + Current Fix

Fell & Sell Quest Board Guide: Rewards, Bugs & Current Fixes

What the Quest Board does, why it is worth checking after expeditions, and which empty-board/reward-loss bugs were fixed after launch.

Verified 2026-08-29
P1 · Current Version / Updates

Fell & Sell Current Version & Patch Notes Tracker

The launch-week version history, what changed in 1.0.1 and 1.0.2, and the public-branch build this site uses as its guide baseline.

Verified 2026-08-29
P1 · Temporary Launch Problems

Fell & Sell Bugs & Fixes: Current Patch, IL2CPP, Saves, Dungeon Stuck

A launch-week troubleshooting hub that separates already-patched bugs from issues still being reported by players.

Verified 2026-08-29
P0 · Persistent Gameplay Data

Fell & Sell Item Prices: Current Observed-Data Tracker

A versioned, evidence-first tracker for Fell & Sell item prices: confirmed pricing inputs now, exact item rows only after current-build observations.

Verified 2026-08-29
P0 · Persistent Gameplay Data

Fell & Sell Recipes: Verified Recipe-Data Tracker

What is currently verified about Fell & Sell crafting recipes, rarity, and unlock evidence — with exact ingredients held at VERIFY until current-build rows are captured.

Verified 2026-08-29
P0 · Persistent Gameplay Data

Fell & Sell Materials: Current Source Tracker

A strict current-build tracker for Fell & Sell materials and ingredient sources. It records what is confirmed, and leaves named-source questions at VERIFY rather than guessing.

Verified 2026-08-29
P0 · Persistent Gameplay Data

Fell & Sell Weapons: Verified Categories, Not a Tier List

The weapon categories current official achievement evidence confirms in Fell & Sell, plus the stats and build questions that still require verification.

Verified 2026-08-29
P0 · Persistent Gameplay Help

Fell & Sell Sword in the Stone / Bloodstone Greatsword: What Is Verified

The current evidence around the sword-in-the-stone encounter, what is known about Bloodstone items, and why the exact pull requirement is still unverified.

Verified 2026-08-29
P1 · Completion / Persistent Gameplay Help

Fell & Sell Achievements: The 97-Achievement Progression Roadmap

How the 97 Steam achievements reveal the game’s real progression tracks: crafting, trading, weapons, dungeon floors, Prestige, Comfort and boss milestones.

Verified 2026-08-29
P1 · Demo / Version Difference

Fell & Sell Demo Rewards & Full-Game Differences

What the demo proved, what changed before release, and the special furniture reward fixed in Ver. 1.0.1.

Verified 2026-08-29
P1 · FAQ / Consolidated Short Answers

Fell & Sell FAQ: Multiplayer, Controller, Map, Demo, Platforms

Short current-build answers to the Fell & Sell questions that do not deserve thin standalone pages.

Verified 2026-08-29
Data before calculator

What this site refuses to fake

Exact price formula

Supply, demand, Prestige and decorations are confirmed. Their exact math is not.

Full recipe database

Recipe tables stay in VERIFY until current-build ingredients can be sourced row by row.

Sword-in-stone requirement

The encounter is real. The exact Bloodstone Greatsword pull condition is still unverified.