F&S Fell & Sell GuideVerified for the current build
P0 · Persistent Gameplay Data

Fell & Sell Item Prices: Current Observed-Data Tracker

A versioned, evidence-first tracker for Fell & Sell item prices: confirmed pricing inputs now, exact item rows only after current-build observations.

PARTIAL — pricing inputs confirmed; item price rows VERIFY
Verified 2026-08-29 · Public branch build 24975315

Current data status: no price rows yet

There are zero current-build item-price observations in the source pack. Publishing a polished table filled with guessed values would be worse than showing an honest empty state, so this tracker starts with the parts that are actually confirmed.

Confirmed pricing inputs

The official Steam page says players set price tags around current supply, demand, shop Prestige and decoration bonuses. It does not publish the formula, item base values, sale thresholds or a multiplier for any one stat.

Steam achievements confirm that the live game tracks sales in these categories, but they do not supply their prices:

Confirmed sale categoryOfficial evidenceCurrent price data
WeaponSell-weapon achievementsVERIFY
ArmorSell-armor achievementsVERIFY
Magic itemSell-magic-item achievementsVERIFY
Alcohol itemSell-alcohol-item achievementsVERIFY
Bone itemSell-bone-item achievementsVERIFY
Bloodstone itemSell-Bloodstone-item achievementsVERIFY

What earns a price row

Each future row must record the exact display name, category, rarity, listed price, observed sale result, supply/demand state, Prestige, Comfort, decoration context, source activity, public build and evidence screenshot. A price is not accepted as universal until the context is recorded and another observation can challenge it.

Until then, use the Shop Pricing & Profit guide to run a clean one-variable test, the Decoration guide to keep shop-state changes visible, and the Crafting guide before selling an input you may need.

Sources